← Back to Home
VECTOR
INITIALIZING GEOMETRY
Spatial & Computational Design · Est. 2019

We build objects from code.

VECTOR is a studio for spatial design. We design physical products, digital interfaces, and the computational systems that connect them — from first parametric sketch to manufactured part.

Active Projects07
Geometry Enginev4.2
StatusOpen for 2026
Scroll to rotate
ICOSPHERE · CHROME · 3D

Every physical object is a statement about math. We write the math first.

Most design studios start with a mood board. We start with a parametric model — a system of constraints and relationships that can be tuned, iterated, and stress-tested before a single prototype is machined.

The result is a design process that moves six times faster than traditional workflows, produces more consistent results, and lets us ship products we would never have reached through pure intuition.

We work across three scales — the object, the interface that controls it, and the system that manufactures it. All three are built from the same underlying model.

[ 01 ] Capabilities

What we do at every scale.

01

Parametric Product Design

Physical objects defined by code. From furniture to instrumentation, every part is governed by a parametric model that can be tuned in real time.

→
02

Interface Systems

The digital layer that controls, monitors, or visualizes the physical product. Built to match the object's logic — not the other way around.

→
03

Digital Fabrication

Direct lines to machining, casting, and additive manufacturing partners. We run the toolpaths and stay on the factory floor through first article.

→
04

Materials Research

New material systems tested against real constraints. We partner with labs to prototype alloys, composites, and finishes before committing to production.

→
05

Computation & Simulation

Finite element analysis, topology optimization, and generative design — run inline, not as an afterthought. The simulation shapes the shape.

→
[ 02 ] Technical Stack

The systems behind the surface.

S/01

Geometry Engine

Custom parametric solver driving every shape we produce. Real-time preview at full fidelity.

Solver Nodes 2,140
S/02

Simulation Core

Inline FEA and thermal analysis. Every part validated before it leaves the model.

Avg. Run 140 ms
S/03

Fabrication Layer

Direct CNC and additive toolpath generation. Machine-ready output from the same model.

Machines Linked 31
S/04

Material Library

Measured physical properties for 180+ materials — from aerospace alloys to recycled composites.

Materials 180+
[ 03 ] Live Geometry

This is a live parametric model. It rotates, twists, and morphs in real time.

The shape you see is generated from an icosphere — a subdivided geometric primitive — with per-vertex displacement driven by 3D noise and a scroll-linked twist. Chrome material with fresnel reflection on the GPU.

Move your cursor to orbit the camera. Scroll to see the surface morph from smooth to crystalline as the noise amplitude increases.

Geometry
Icosphere L3
Vertices
642
Material
Chrome / Fresnel
Render
WebGL · 60fps
[ 04 ] Process

From model to manufactured part.

Four phases. Every project runs the same pipeline — the only variable is scope.

Phase 012 wks

Parameter Space

We define the constraints, materials, and performance targets. The parametric skeleton is built from these inputs — not from mood boards.

Output: Feasibility model
Phase 024 wks

Convergence

Hundreds of variants generated and ranked against your constraints. We narrow to three directions and build high-fidelity models for each.

Output: 3 design directions
Phase 036 wks

Validation

FEA, thermal, and manufacturability simulation. We build physical prototypes and test them against the digital twin until they match.

Output: Validated prototype
Phase 048+ wks

Production

Toolpath generation, factory handoff, first article inspection. We stay on the floor until the parts match the model — exactly.

Output: Shipped product
[ 05 ] Start a Project

Let's build something
from code.

We take on a small number of projects each year. If you're shipping a physical product and want a computational approach to the design process, we'd like to hear about it.

Reply within 48 hours
Initial call 30 min
Currently booking Q2 2026